From the editor and writers of Bright Lights Film Journal
Action! Interviews with Directors from Classical Hollywood to Contemporary Iran
(Anthem Art and Culture), by Gary Morris (Editor), Bert Cardullo (Introduction), Jonathan Rosenbaum (Foreword). London and New York: Anthem Press, 2009.
(Anthem Art and Culture), by Gary Morris (Editor), Bert Cardullo (Introduction), Jonathan Rosenbaum (Foreword). London and New York: Anthem Press, 2009.
"I dare anyone to squeeze between
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David Hudson, IFC.com
David Hudson, IFC.com
Fun and Games
On Michael Haneke's 2007 Remake of
His 1997 Funny Games
"Should we enjoy being
manipulated?"
Funny Games is
less a work of art (an experience) than a statement. As such, its
experiential values are hardly relevant, and the fact that it is a
shot-by-shot remake — the subject of many critics' complaints — matters
little. Michael Haneke first made this statement in 1997, in Austria,
in the German language; the new version is made in 2007, in America, in
English. In these ten years, looking only at the U.S., 9/11 happened
and a "war on terror" was declared. The U.S. invaded Afghanistan, and
then Iraq. The cultural landscape for the rest of the world, America
especially, has changed vastly, and movies reflect this change; many
American movies are now filled with paranoia (the same paranoia that
gripped American film during World War II and the Cold War); America
has always exorcised this fear of the alien Other in movies, and now
this fear has found a new target.
It is significant that Haneke chose
to change little from his original version. It is not artistic hubris;
it is reasserting the same statement in a different political context.
The fact that the problem he pointed out ten years ago is still
prevalent in movies now — maybe even more so — is worth thinking over.
The original Austrian Funny Games now seems a
little ahead of its time — it was in the wrong language, and it came
out in the wrong social context. Now, with Hollywood ahead of itself
making political movies as entertainment, the need to examine the
manipulation used in movies is more relevant than ever. If the message
of Funny Games seems more relevant now, it is only
because nobody was listening the first time round.
It is interesting how personally
American critics have taken this new version of Funny Games.
Most criticize it, under their sarcastic puns, as another anti-America
rant by yet another America-hating foreigner. Some attack it as
being over-didactic, forcing a message down the audience's throat.
Almost all agree that the best way for the audience to learn its
message is to boycott it completely.
It is tempting to dismiss Funny
Games because of its message; the film bears it so overtly
that it's impossible to ignore. But it is interesting that while Haneke
is criticized for this, critics hail other "manipulative" masters like
Hitchcock, Kubrick and Spielberg because they manipulate for
entertainment's sake. If Funny Games were
manipulative but its message were hidden under a layer of suspense —
like, say, Steven Spielberg's Munich or even last
year's Palme d'Or winner 4 Months, 3 Weeks and 2 Days
— I wonder how critics would respond. Would everyone praise Haneke for
delivering white-knuckled suspense? Indeed, I don't see any of the messages in these films being addressed among the critical community. Is it
because the critics agree with the messages behind these films? Or is
it because Haneke points out the hypocrisy of enjoying the films
without thinking of their messages?
Critics who see Funny Games as deploring violent movies often deride it for using evil to criticize evil. I would point out, however, that in the film
there is a conscious intention to exclude violence and nudity in the
frame. Haneke refuses to play to the expectations of an audience that wants to see a violent movie (which is, no doubt, the audience being targeted by the film's marketers),
providing tension (manipulation) but not delivering the goods. A
comparison with recent horror movies like Eli Roth's 2005 Hostel
is useful. Roth's film displays maximum gore for those who seek it, but
little psychological tension; it has a potent underlying xenophobia
that is kept only as subtext. All of this seems to be the opposite of Funny
Games, which, like Hostel, some critics
call "torture porn." Isn't it significant, then, that Hostel
was made after the original Funny Games?
That the original film, if it was indeed a statement against violent
movies, was completely ignored?
The most significant question
explored in the movie (both versions) is not the evil of violent
movies, but rather the audience's willingness to be manipulated. I find
it ironic that audiences are so eager to be manipulated, and yet when a
film makes the manipulation its text, instead of its subtext, it is
criticized for being too didactic. Funny Games is
no more a message film than many other Hollywood films.
There are several conscious levels
of manipulation in Funny Games, of which only the
first two are synonymous with other thrillers/horror movies.
1. The premise of the plot.
By bringing the family to the summer house, by having the two killers
already there with their neighbors, Haneke is already setting the stage
for violence and torture. To this extent, he is still playing to
expectations of the audience who paid for the movie on the promise that
people would get tortured, maybe killed.
2. Mise-en-scène. There
is a scene in the beginning of the film, after Peter (Grady Corbett)
momentarily leaves, when Anne (Naomi Watts) reaches for a kitchen cloth
beside her to rub the water off her dress. It was especially memorable
for me because it made me think: why was there a cloth placed so
conveniently near her, so that the camera would not have to reframe
when she reached for the cloth? Haneke's manipulation through
mise-en-scène only becomes more direct in the scenes where violent acts
are committed.
3. Haneke's refusal to
give in to expectations. It is during the violent scenes that
we become aware of Haneke's manipulation: his refusal to manipulate is
a form of manipulation in itself. Thrillers/horror movies play to two
basic human needs — schadenfreude and catharsis.
The camera always pans away or cuts away or stays on a single shot
where the violence is unseen, denying us the pleasure of observing
other people's misfortune (the pleasure that gore movies like Hostel
depend on). There is a single scene where actual violence is shown:
when Anne turns the rifle on Peter, blasting him onto the wall. This
single moment of catharsis is so significant that people often cheer at
it, but Haneke makes Paul (Michael Pitt) reverse this sequence by
rewinding it with the remote control — this is Hitchcock for the
digital age. This denies the catharsis so needed for the audience
exhausted by tension, and, in Haneke's own words, forces them to
consider the implications of murder. By subverting the audience's wants
and needs, Haneke holds up the mirror on himself. It is a manipulation
that forces the audience to contemplate his own manipulation — why
audiences feel the need to be manipulated by him, and why they have
these needs.
4.
Breaking that "fourth
wall." Finally, making the characters address the camera
allows the manipulation of thrillers/horror movies to become the
"text." This manipulation, often rendered transparent or invisible in
such movies, becomes something to be reflected on; the film becomes a
direct dialogue (I prefer "dialogue" to "message") between Haneke and
the audience, wherein the audience is forced out of passivity to
participate in the film. It denies the joy in voyeurism, the dangerous
empathy that the audience expects out of a film; it's like turning the
lights on in the theatre, chasing us out of the comfort of shadows — we
feel naked, exposed, and humiliated (thus, I think, the extreme
reactions of critics so far).
Should we feel guilty if we enjoy Funny
Games (or, for that matter, thrillers/horror movies)? Should
we enjoy being manipulated? Despite Haneke's claims to the contrary
— "It's a film you come to if you need to see it. If you don't need
this
movie, you will walk out before it's over." — I think the film
presupposes no such moral
judgment. Funny Games stands between Haneke and the
audience (two extremes), and brings out the issue of manipulation in
movies, but goes no further. The reason why the villain Paul is so
disturbing is because he rarely smirks to the camera (besides the first
time he calls attention to his self-awareness); even at the end, the
frame freezes on a blank stare into the camera, straight into the
audience, seeing — it is his gaze that changes the
equation. The film is only judgmental of its genre to the extent that its audience allows it to be. It almost seems as if the guiltier people feel about being manipulated, the more didactic they would call the film. In this sense, Funny Games does not judge the viewer; rather, it forces the viewer to judge and question his own wants and needs.
In a way, the "exposure" of the
audience in Funny Games can be seen as empowerment.
While Haneke maintains a sense of dread that denies the possibility of
catharsis, he rejects the artificial release that thriller/horror
filmmakers often feed their audience. Alexandre Aja's 2006 remake of
Wes Craven's The Hills Have Eyes (ironically, it
takes a Frenchman to make an extremely American movie) offers an
interesting example. Not only does Aja's film provide a clearly defined
enemy (the villains, for the most part, are deranged mutants who look
grotesque and inhuman) that represents a tangible alien Other that can
thus be vanquished, the film also provides a catharsis within an
overriding political construct.
There is a scene in Aja's film in
which the protagonists, a white-bread American family tormented and
murdered by deformed mutants, infiltrate the mutant camp to exact
revenge. In a spectacularly cathartic moment that would have audiences
cheering in their seats, the "good guys" kill an attacking mutant by
ramming an American flag through his head. The political message cannot
be made more obvious. But the scene is especially spectacular precisely
because the dread and tension the director induces in the audience
during the first half of the movie (through the torment of the victims)
find a release when the victims turn the tables on the mutants to exact
a revenge as brutal as their torment. The catharsis then serves two
purposes: to emphasize the political message (whether it was meant to
be ironic or not remains to be seen), and to give the audience a sense
of satisfaction in the fantasy that they would be able to take matters
into their own hands and exact revenge on the people who antagonize
them. The filmmaker has oppressed the audience into feeling so much
fear and anxiety during the first half of the movie that when the
tables are turned, it almost seems as though the audience themselves
are gaining the upper hand on the filmmaker. In reality, however, this emotional fantasy only underscores the filmmaker's political message. Propaganda film uses a similar manipulation: it draws on the audience's emotions to come to a common conclusion, one that is favorable only to itself.
Haneke's "rewind sequence" in Funny
Games serves the opposite purpose. The audience, naturally on
the side of the victimized, would cheer when Anne turns the gun on
Peter. It would be the moment when the audience gains power and "wins"
over the filmmaker. But by making Paul rewind the sequence
extra-diegetically, Haneke does not just deny the catharsis — he makes
the audience consciously aware (at the risk of losing all seriousness)
that he is denying it. He is exposing himself too, exposing his
techniques and making the film vulnerable to attack. In a sense, his
refusal to control the audience, or, like Aja, allowing the audience a
false sense of control while himself retaining the rein, is in its own
way an emancipation of the audience. It is this emancipation that
critics reject; it is this reluctance to feed lies that critics find so
problematic.
In the age where reality shows
are
being shot with several takes to hide technical mistakes, it says a lot
about modern culture when exposing a film's manipulation becomes
shocking for so many people. Throughout the history of drama and
tragedy, audiences have been used to characters breaking the fourth
wall (Greek choruses and Shakespearean asides). Cinema, in its
symbolically voyeuristic darkened room (darkening the world outside and
creating a new world to escape to), has primed audiences into accepting
an idealistic totality that resolves its own problems. It is no wonder
that cinema is the ideal tool for political propaganda. Movies are
preoccupied with hiding (their artifice, manipulation or technique, and
message), and wherever there is hiding, things must be held suspect. In
the closing scene of Funny Games, the two killers
debate the reality of what we see. It seems that in today's
information-overload age, images are produced with such rapidity and
ease that not much thought is given to their implications. Haneke's Funny
Games attempts, at least, to restore to images some of their responsibility — the implication
that our gaze and its demands are never innocent as such.
Daniel Hui Singaporean filmmaker who also writes about film. He will always be
known as a crazy dilettante with dreams too big for his abilities.
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